When you direct a focused magical attack, roll +Strange.
When you raise a magical barrier against incoming harm, roll +Strange.
When you have time to prepare, at least one scene of uninterrupted focus, materials, and concentration, you can attempt magic significantly beyond what you can do in combat. Describe what you're attempting. Roll +Strange.
When another magic user or strange entity uses a power near you, you may attempt to negate it. Roll +Strange.
You have a magical companion, small, strange, and bound to you. It has 5 harm before it dissipates and returns to wherever it came from. Between missions it recovers fully. It can scout, carry small objects, and act as a focus for your magic, when it's physically close to a target, your spells against that target deal +1 harm.
When you change the properties of a nonliving object, turn wood to stone, freeze water, harden air, roll +Strange.
Your study of the occult, magical traditions, and strange entities is extensive. You auto-pass all knowledge rolls about magic, supernatural creatures, cursed objects, and arcane history. For rarer or more obscure knowledge, roll +Smarts with +1.
When you summon an object from elsewhere, not creating it, pulling it from another place, roll +Strange.
You passively sense magical presences, enchanted objects, and supernatural activity within your immediate area (passive). For precision, exact location, strength, or type, roll +Strange.
When you imbue an object with temporary magical properties, roll +Strange.
When you create a sustained magical barrier around yourself or a location, roll +Strange.
(1/session)
You push your magic beyond what you should be able to do. Describe what you're attempting, it should be significantly beyond your normal capability. Roll +Strange.
Teleport up to 30ft in a single instant. Roll +Strange.
When you place a curse on a target, roll +Strange.
Remove an active magical or supernatural effect in the scene. Roll +Strange.
When you fire multiple rapid magical projectiles at a group of targets, roll +Strange.
Your magical awareness is always active. You automatically detect magical traps, wards, and enchantments before triggering them (passive). For identifying exactly what they do, roll +Strange.
When you attempt to magically restrain a target, roll +Strange.
When you create illusory duplicates of yourself, roll +Strange.
(1/session)
When a powered or magical opponent uses an ability near you, attempt to copy it. Roll +Strange.
### Improvements, At 5 XP, Choose One
### Advanced Improvements, After 5 Improvements, Choose One
Your tools are mostly arcane. But sometimes you need something you can hold.
Choose one weapon:
Choose two additional items:
Your primary stat is STRANGE: +2
Distribute the following among your remaining 9 stats: