When you move at maximum speed on foot to reach a location or close distance on a target, roll +Shift.
When you hit a target at full running speed, roll +Shift.
When you push a vehicle past its rated limits to close distance or escape, roll +Shift.
When you move faster than eyes can track to create a decoy, roll +Shift.
When you use a slide, spin, or drift to reposition a vehicle in a tight space or shed a pursuer, roll +Shift.
When you move fast enough to vibrate through a solid barrier, roll +Shift.
When someone makes an attack you can see coming, roll +Shift to get out of the way before it lands.
When you drive through a space that shouldn't fit your vehicle, roll +Shift.
When you run circles around a target or group, roll +Shift.
When you chase down a target vehicle or person, roll +Shift.
When you pull a teammate or civilian out of immediate danger at speed, on foot or via vehicle, roll +Shift.
When you land rapid blows faster than the eye can count, roll +Shift.
When you break a pursuit, on foot or in a vehicle, roll +Shift.
Your reaction time is superhuman. Once per scene, you act before anyone else gets the chance. No roll required.
When you need a route, escape, approach, intercept, patrol bypass, you always know one. No roll required for any city you've spent a week in. For unfamiliar cities, roll +Intuition.
When a vehicle, projectile, or person is moving toward a teammate, roll +Shift to get there first.
You always know exactly what time it is to the millisecond and can always tell how long something took. In combat, you sense when something is off, time manipulation, stasis, precognitive enemies. Roll +Intuition for details.
At the start of any scene, declare one thing you predict will happen. If it does, take +2 forward when it occurs. No roll required.
(1/session)
Combine phasing and speed for one scene. You can pass through solid matter and your strikes can hit phased or intangible targets. Harm you take is halved. When the scene ends take 1 harm from the strain.
(1/mission)
Whether on foot or behind a wheel, you can cover any distance relevant to the mission without stopping, without being tracked, and without fatigue. Arrive when you need to arrive. No roll.
Speed is your weapon. But contact matters.
Choose one weapon:
Choose one additional item:
Your primary stat is AGILITY: +2
Distribute the following among your remaining 9 stats: