When you transform into a specific person you've studied or touched, roll +Shift.
When you shift your skin, texture, or coloring to match your environment, roll +Shift.
When you observe a target long enough to memorize them, roll +Intuition.
When you transform mid-combat to gain a physical advantage, roll +Shift.
When you take a specific type of harm, your body begins adapting. Roll +Shift.
When you take the form of a non-human creature you've studied, you gain its physical capabilities, flight, aquatic breathing, enhanced senses, venom. Roll +Shift to fully control the form.
When you need to be unremarkable, a face that people don't remember, a person who belongs anywhere, no roll required. You simply become whoever fits the environment. Attempting something that requires scrutiny, roll +Charisma.
When you dramatically increase or decrease your body mass, roll +Shift.
(1/mission)
When you touch an unconscious or restrained target, you can replicate them perfectly without a roll. The replication persists for one scene and includes access to any keyed systems (fingerprints, retinal scans, voice).
When you shift away from harm, reforming after a crushing blow, flowing around a blade, roll +Shift.
You can detect other shapeshifters, illusion users, or disguised targets by touch. No roll for obvious cases. For subtle disguises, roll +Intuition.
When you've touched someone with a physical superpower, roll +Shift to replicate its outward form.
When you need to be in two places at once, create a convincing physical duplicate of yourself from your own shifted mass. Roll +Shift.
You can alter your internal biology, metabolize toxins, change blood type, regulate temperature, alter what your body needs to survive. No roll for gradual changes. Immediate changes roll +Tough.
When you reduce your density to flow through gaps, vents, or under doors, roll +Shift.
When you're in a group of people and need to direct or manipulate the crowd without revealing yourself, roll +Charisma. You blend in completely while steering the group's behavior.
(1/session)
Assume the most threatening form your imagination can produce. Roll +Shift. On 10+, everyone who can see you must make a morale check or flee. On 7–9, non-super enemies flee; powered individuals take -1 ongoing from unease.
When you have time to think, you can mix features from multiple forms, the strength of one, the appearance of another, the senses of a third. Roll +Smarts to design the optimal combination.
Choose one person whose form you can always perfectly replicate, without a roll and without study. This is someone who matters to you. The GM may use this.
You can return to any form you've held for more than an hour without rolling. Your default form is always accessible regardless of what's happened to you. Passive.
Your body is your primary weapon. But sometimes a specific tool helps.
Choose one weapon:
Choose two additional items:
Your primary stat is SHIFT: +2
Distribute the following among your remaining 9 stats: