You can communicate with animals, not commands, but genuine two-way exchange. Domestic animals speak plainly. Wild animals speak in instinct and sensation. Roll +Intuition to get useful information from an animal.
In any outdoor or natural environment, you read the land instinctively. Roll +Intuition to read the environment.
When you call for help from nearby animals, roll +Intuition.
In combat, you move and react on pure animal instinct. When you fight without a weapon, hands, teeth, improvised, treat unarmed harm as 2 instead of 1. Additionally, you are never surprised by an attack from an animal or nature-based entity.
When you follow a trail, footprints, scent, disturbed ground, behavioral patterns, roll +Intuition.
In a natural or semi-natural environment, you can blend in effectively. Roll +Agility to hide with +2 added (the land works with you). In a fully urban environment, this move doesn't apply.
You always know the state of the natural environment within several miles, weather, wildlife behavior, water sources, signs of human disturbance. In a new location, the land tells you if something is wrong before you can consciously identify it. No roll required for general awareness; for specific details roll +Intuition.
In combat, when you abandon tactics entirely and fight on pure animal instinct, roll +Intuition instead of any other stat for your attack.
You have a small animal companion, up to 100 lbs, your choice. It has 10 harm. Through your connection you can talk to them and direct them on non-combat tasks, have them attack on your turn dealing 1 harm, or ride them if you're small enough. They follow you everywhere and are fiercely loyal.
You know natural toxins, how to find them, prepare them, apply them, and treat them. You can identify any poison or venom by smell or sight. Once per mission, you can prepare a natural toxin that functions as 2 doses of something the GM describes in terms of effect. (1/mission)
When you hunt a specific target, following them, staying unseen, waiting for the right moment, roll +Intuition.
Your connection to natural cycles gives you a slow but reliable recovery. At the start of each new scene, if you're not in immediate danger, clear 1 harm without rolling.
In a location that has been harmed, polluted, burned, cursed, built over unnaturally, you can ask the GM what happened here. Roll +Strange.
You feel disturbances in natural ground. Always know how many people are moving on ground you're touching. In combat, you cannot be flanked by land-based movement (passive).
Partially take on animal traits, speed of a cheetah, vision of an eagle, strength of a bear. Roll +Strange.
When you call insects, birds, or small creatures to overwhelm an area, roll +Strange.
When you accelerate the growth of plant life in your immediate area, roll +Strange.
(1/session)
Channel the power of an apex predator for one scene. Add +2 harm to all your attacks and reduce all harm you take by 1. You cannot speak or use technology in this form. When the form ends, take 1 harm from the strain.
When you attune to the natural world in a new location, roll +Intuition.
When you draw on natural energies to purge a toxin, curse, or unnatural condition from yourself or an ally, roll +Strange.
### Improvements, At 5 XP, Choose One
### Advanced Improvements, After 5 Improvements, Choose One
You carry little. The land provides what you need.
Choose one weapon:
Choose one additional item:
Your primary stat is INTUITION: +2
Distribute the following among your remaining 9 stats: