You don't fight fair and you don't apologize for it. When you use an underhanded tactic, headbutt, eye rake, cheap shot, bite, roll +Brawn.
You've been hit a lot. You know how to take it. Reduce all incoming melee harm by 1 (passive).
When you attack an enemy who is prone or restrained, add +2 harm.
When you've been trading hits with the same enemy for at least two rounds, roll +Tough.
(1/session)
When you would reach 7 harm, roll +Tough.
Before engaging in combat, when you watch an opponent move for a moment, roll +Intuition.
When you attack before the other person knows a fight has started, no roll required, deal your harm automatically. If they're a super or have combat instincts, roll +Agility to see if you got the drop on them.
You know the criminal world, underground fighters, local muscle, fixers, street-level operators. Once per mission, you can call in a contact from that world. Roll +Charisma.
When you grab something nearby to use as a shield, a door, a car door, a trash can lid, roll +Brawn.
You cannot be knocked out, dazed, or rendered unconscious by physical blows alone (passive). Other methods, gas, psychic attacks, electricity, still work normally.
When you fight defensively, no attack, just movement and blocking, roll +Agility.
You've fought enough people to recognize what you're dealing with. The first time you take harm from an enemy in a fight, you immediately know their approximate harm output, whether they have formal training, and whether they're holding anything back. No roll required.
When you charge through someone or into a group, roll +Brawn.
After successfully absorbing or deflecting a hit (Take the Hit 7+), immediately roll +Brawn to retaliate.
Reduce all ongoing harm penalties by 1, Hurt carries no penalty, Beaten is only -1 ongoing (passive).
When you wind up for a wild, telegraphed swing, roll +Brawn.
When you get inside someone's guard and hold them close, roll +Brawn.
At the start of any scene where you had time to catch your breath, clear 1 harm without rolling (passive).
When you've been in a fight with someone long enough to read their rhythm, add +1 ongoing on all attacks against them for the rest of the scene. Passive, triggers automatically after you've exchanged blows.
When you wade into a group of non-super enemies and start swinging, roll +Brawn.
### Improvements, At 5 XP, Choose One
### Advanced Improvements, After 5 Improvements, Choose One
You fight with your body first. Everything else is secondary.
Choose one weapon:
Choose one additional item:
Your primary stat is BRAWN: +2
Distribute the following among your remaining 9 stats: