When you concentrate your output into a tight, precise blast, roll +Surge.
When you release energy outward in all directions, roll +Surge.
When you touch a person or object and focus, you leave a mental connection. Roll +Strange.
You can feel other energy sources, electrical, powered, radioactive, or superhuman, in your immediate environment without rolling. For precise identification, roll +Intuition.
When you angle a blast to bounce off a surface and hit a target from an unexpected direction, roll +Intuition.
You can precisely calibrate your output for non-destructive purposes, cutting, welding, propulsion, signaling. No roll required for mundane applications. For precise or delicate work, roll +Smarts.
When an energy-based attack hits you, roll +Surge.
When you use your output for propulsion, roll +Surge.
(1/session)
Once per session, name a specific target and declare this shot counts. Deal 4 harm, ignore all armor. No matter what happens after, this one hits.
When you hold a continuous output on a target, they take 1 harm each time they try to act until they get out of your line of sight. You cannot take other actions while sustaining. Roll +Surge if something interrupts you.
When you fire through, around, or between obstacles to reach a target, roll +Intuition.
When a physical projectile comes at you, roll +Surge to blast it out of the air.
When you release a non-directed burst of energy to disorient rather than destroy, roll +Surge.
When you tag a target with a tracer blast, roll +Intuition.
(1/mission)
When everything goes wrong and you stop holding back, declare Meltdown. For one scene, all your blasts deal +2 harm, you cannot be stopped by physical barriers, and you take -1 ongoing on all rolls except Surge. When the scene ends, take 2 harm.
When you have time to line up a shot without being detected, your blast has effectively unlimited range and deals 3 harm. The shot is always a surprise. Roll +Agility to stay hidden afterward.
When an enemy enters your melee range, you may immediately release a point-blank burst before they can act. Roll +Surge.
When you use your output as a light source or signal, it reaches extraordinary distances without rolling. In a crisis, sending a signal someone will actually notice, roll +Surge.
Your blasts have physical force as well as energy. When you hit a target, choose: deal the standard energy harm, OR push them 20ft in any direction and deal 1 harm.
(1/mission)
Charge a tech device, a vehicle, a weapon, a power system, with your own output. The device runs at full capacity for the scene regardless of its fuel or charge state.
Your blasts are your weapon. But sometimes you need something for when you're running low.
Choose one backup weapon:
Choose one additional item:
Your primary stat is SURGE: +2
Distribute the following among your remaining 9 stats: